AI Insights · Timothy · January 2022
Top 5 iOS Horror Games in Middle East Q4 2021
Discover the performance trends of the top 5 horror games on iOS in the Middle East during Q4 2021, including downloads, revenue, and active users.
In Q4 2021, the top 5 horror games on iOS in the Middle East showcased varying performance trends across downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Identity V from NetEase Games saw notable fluctuations in its weekly revenue, peaking at approximately $12.8K in the final week of October and $11.4K in the last week of December. Weekly downloads were relatively stable, ranging from 795 to 1.3K, while weekly active users saw a gradual decline from 13.2K to 11.5K throughout the quarter.
Scary Teacher 3D by GenITeam LLC experienced a steady increase in weekly revenue towards the end of the quarter, reaching around $1.2K in the week of December 20. Weekly downloads showed a downward trend, dropping from 24.3K at the start of the quarter to around 10.9K by the end. The game maintained a robust weekly active user base, though it slightly decreased from 134.4K to 116.4K.
Dead by Daylight Mobile from Behaviour Interactive Inc. had weekly revenue that varied, with a peak of approximately $1.2K in the week of November 22. Weekly downloads ranged from 883 to 1.4K, while weekly active users fluctuated between 2.3K and 2.7K during the quarter.
Hello Neighbor by tinyBuild LLC showed relatively stable weekly revenue, peaking at $963 in the last week of December. Weekly downloads for the game also remained consistent, peaking at 6.5K in the week of October 25. Active users saw a slight decline from around 20K in October to approximately 14.9K in early December before rebounding to 20K by the end of the quarter.
Finally, Five Nights at Freddy's from Clickteam, LLC saw its weekly revenue peak at $1.5K in the last week of December. Weekly downloads were minimal at the start but increased to 212 by the end of the quarter. Active users also saw a significant rise, reaching 196 by the last week of December.
For more detailed insights and data on these games, visit Sensor Tower.